Hand-drawn roguelike deckbuilder / Solo-made
You pilot a tank. You wreck what's in front of you. Then you pull the brain out while it's still warm.
Trailer
What makes it different
Damage something badly enough and it doesn't just die. It drops into a helpless state with the neural unit exposed, and you can pull it out. That's how you unlock things between runs.
So a fight isn't only about clearing the board. It's working out which enemies to kill quickly and which to keep alive long enough to strip.
And it cuts both ways. Lose your hull and you're sitting there with your own neural unit hanging out, one hit from the end.
An engineer will reload a drone that's spent its bomb. A scout will become a spotter for the artillery sitting behind it.
They're built to read as a unit rather than a row of separate health bars, and a lot of the strategy comes from that rather than from raw numbers.
The opposition
Each one fights around a different element, and each one wants something different from you. The demo covers the first.
Explosives and pressure. They come at you fast and they do not mind dying loudly.
In the demoFire and fuel. They burn over time and they get worse the longer a fight runs.
Water and current. They soak you first so the next thing they do hurts more.
Gas and corrosion. Nothing they do kills you immediately, which is the point.
Press and creators
The demo is free and public, so there's no key to ask for. Just download it. If you need anything else, screenshots, art, a build for a specific platform, or answers to questions, get in touch and I'll sort it.